Companion side-quests
Every companion quest, except for the ones for Zaalbar and HK-47, are received by talking to a messenger that appears in the docking area of each world. They most often appear when leaving the Ebon Hawk. Each companion has a required conversation you must have with them for their messenger to appear. This conversation is not available until after Taris, at the earliest. Also the required messengers will not appear until Bastila has rejoined your party. This is laid out in more detail for each companion quest section.
- #2 You have to choose the answers that make Revan darkside when talking to Atton at the beginning of the game. If you say Revan was LS the holocron will always be destroyed by the explosion.
- Dec 30, 2019.
- The Jedi were actually quite weak during KotOR 1 and after the end of KotOR 1, the remains of the new Sith led by Darth Nihilus and Sion started to wipe out the remaining Jedi with their Sith assasins (again, this is all explained in KotOR 2).
FUTUPD Future Updates I. INFORM Guide Information A. WELCOM Welcome! Hello again Kotor fans! Welcome to my guide for Star Wars Knights of the Old Republic II, the Sith Lords. I am Paul and will walk you through every possible outcome of the game. Kotor II is more complex than the first game and I don't know every single thing about it.
Mission
The conversation that is required for Mission's messenger to appear is the conversation about Lena. She'll talk about Lena as soon as you get on Dantooine if you wish. Once you have that conversation go to one of the dock areas on any of the planets except on Manaan or Tatooine and she should appear. After talking to her go to Tatooine and talk to the Protocol Officer about Griff. Persuade her to talk about him and Griff will appear in the Sand People Enclave where you can rescue him by completing the main quest far enough to the point that you are able to get the Chieftain's Gaffi Stick. If you have made a peace with the Chief, you must ask for permission to let Griff go. After you have permission or have cleared out the compound, go ahead and talk to Griff and he'll go running off. If you took the brute force approach, you can actually kill Griff as long as Mission isn't in your party, for only a small amount of XP (though that's more XP than you'll see doing anything else for him).
If you do decide to rescue him, Griff won't appear in the Czerka Office until you see Griff's conversation with Mission. If Mission is in your party when you rescue him, they'll have their discussion then and there, but if not go to the Docking Bay, and it will happen automatically. For some reason Mission is unclothed in this conversation unless she is in your party. Remember that no matter what, don't give him a single credit. It doesn't earn you any LSP, XP or even a word of thanks.
Anyways, go to the Czerka Office and talk to Griff to get the second half of this side-quest. Once you talk to him about getting a Tach gland, you can talk to Mission to either persuade her to be angry towards Griff or to give him a second chance for DSP and LSP respectively.
Next stop: Kashyyyk. Continue on with the main quest until you have access to the Shadowlands and talk to Jolee. Go to the camp north of Jolee. There are two sources of Tach gland here. First you can either unlock or bash the middle metal box near the camp which contains 3 Tach glands. However the more profitable source are the Tach themselves. Talk to the commander and agree to work with him. This must be done before you run them off obviously. Killing Tach nets you no DSP so even light sided Jedi can go Tach hunting.
There are 17 Tach on this map spread about which you can kill for their Tach glands along with the three in the metal box means a total of 20 glands. Since you get 10 gold for each Tach gland, sell all but one of them to the Czerka Captain. Since you can't keep only one in your inventory I usually leave one Tach alive and kill it after selling the other 19 to the captain. Anyways no matter how you got the Tach glands once you have one in hand return to Tatooine and talk to Griff. He will be overjoyed and promise to pay you back for all you've done. Now no matter what he says don't give him a single credit, as you won't get any benefit from doing so, no extra XP, credits, LSP or DSP at all. Nothing good comes from giving him a single cent so don't do it!
Anyways leave the building and re-enter and Garm will talk to you saying that Griff has left. You won't gain any XP or LSP or DSP from this. Once this is done talk to Mission again (if you didn't piss her off against Griff earlier on that is) and you'll be presented with some more options to gain LSP or DSP. The real unfortunate thing is that besides said LSP or DSP there is very little benefit to saving his sorry self from the Sand People Enclave, so darksiders might find it more beneficial (not to mention fun) in slaughtering him then and there.
Bastila
Bastila's messenger trigger is the conversation after she talks about her parents, the one where she says she has been measuring your progress. This conversation option is available after you gain your first star map. Malare will appear next time you trigger a messenger on any planet except for Tatooine and Korriban (you cannot have Bastila in your party on Korriban). If you're character is male and want to pursue a romance with her, it may be in your best interest in either finishing this quest as soon as possible, or not even getting the quest at all until after you finish conversing with her. You can avoid getting this quest by not having Bastila in your party when you are in the Dock areas of each world. However until you do meet with Malare, Helena won't appear in the Cantina. The reason you might want to avoid this quest or finish it quickly is because once you begin this quest you cannot talk to her about your relationship until after you fulfill Helena's request. After the Leviathan you cannot talk to Bastila about your relationship with her at all (the reason will become apparent once you finish the Leviathan). Anyways once you get this quest go to Tatooine and Maana Demknot will fume about Helena (Bastila's Mother) in the Cantina. Make sure you have Bastila in your party when you talk to Helena otherwise she won't ask you to find Bastila's Father's Holocron.
Proceed with the Main Quest on Tatooine until you are able to enter the cave with the Star Map. Next to the Star Map there is a pile of rubble with the Holocron. Take the Holocron back to Helena where you have two choices on how to deal with the situation. You can either just leave before things get ugly (which will permanently terminate any possibility of future romance) OR you can help Bastila fix her relationship with her mother. No other dialog choices have any consequences so say whatever you wish. Either way you get 250 XP and keep the worthless holocron. And don't worry the credits that Bastila gives her mother doesn't come out of your pocket.
In any case once this side-quest is done you can continue to have further conversations with Bastila if you are male, which may end in Bastila falling in love with your PC but only if you helped Bastila reconcile with her mother. Also make sure that you don't talk to Bastila about your relationship after the 'kiss' dialog otherwise you will set the romance variable to off. Your romance with her will affect a dialog that you will have with her later on (in the temple), but it does not change the ending in any way.
Canderous
Canderous' messenger is first able to appear after talking about how much the Mandalorians lost in the war. This conversation can be accessed as soon as you have Bastila in your party again. Jagi confronts him about his actions in the battle of Althir and challenges him to a duel on Tatooine. Head over there with Canderous in your party, and meet him just southwest of the Sandcrawler on the tracks located there. This will trigger the appearance of Jagi with two Rodian thugs. While you can handle their conversation in two ways, you really want to persuade Jagi, no matter your alignment. If you decide to just kill Jagi, you'll have to fight him and his two thugs, but they aren't too difficult. On the other hand, if you can talk out their problems, and make a difficult persuade check (either one), Jagi will admit his fault and commit suicide (you'll get XP for his death), and you get a bonus of 1800 XP on top! Then you can take on the two thugs afterwards. Since Canderous's dialog doesn't change either way and no DSP or LSP are rewarded for any actions, the only real difference is the XP reward and what the quest log says.
Zaalbar
While Zaalbar has no messengers or any meaningful conversations, and his Quest is started automatically while proceeding forward with the main quest on Kashyyyk, whether you want it to or not. As soon as it starts, he becomes unavailable for the duration. While this side-quest does not need to be completed, Zaalbar will remain unavailable to the end of the game if you don't. For more information see Kashyyyk's side-quests.Juhani
Juhani's messenger, Xor is unique in that you need to trigger the messenger twice. After talking to Juhani about how her mother died and how she was sold into slavery earlier in life, Xor will approach you if you have Juhani in your party (not on Dantooine). This conversation has no special triggers required to make it available, however you will need to level a few times after talking to her for the first time before she spills the beans. Once Xor approaches you, no other messenger can appear ever again unless you download the bugfix here that I have, in which case no new messenger will appear until you finish this quest. Xor will approach again later on and attack your party (again not on Dantooine). Bakugan battle brawlers defenders of the core wii iso download. I have found that he most often appears when I transit back to the Ebon Hawk. Take him and his goons down, upon which Xor will have his last dialog before his death. At this point you can either persuade Juhani to strike him down, or to let him die on his own (after you have critically wounded him?) Anyways he ends up dying either way and you'll gain 1800 XP if just let him die or 1500 XP + whatever you gain from killing him if Juhani strikes him down as well as some DSP. Afterwards you can have a quick talk with her about this Xor incident, but afterwards it doesn't really affect your dialog with her at all. Too bad you can't turn her to the Dark Side or change her alignment in any way. She doesn't gain any DSP for the act which is not exactly fair or in keeping with the way Alignment works in the game.
Jolee
Jolee is the only companion that has no required conversation for Davin Kotras (his messenger) to appear. Just leave Kashyyyk with Jolee in tow, and leave the ship with him in your party and Davin should appear to tell Jolee about how Sunry is accused of Murder. Go to the Ahto West in Manaan where you will meet Elora, Sunry's wife. It is best if you have Jolee in your party for this, as it will allow you to talk to Elora later on about the trial. Anyways after talking to her about her husband, go west and south to the Ahto High Court. There talk to judge Shelkar and ask to be appointed as Sunry's arbiter for 100 XP. Now before you talk to the Warden in the Jail to start the trial it is in your best interest to collect as much information as you can as you gain XP for it. Hotstar video downloader for mac. You can talk to any of them in any order that you wish, but usually I talk to Sunry last for reasons that will become obvious below. Here are the list of people you can talk to for evidence and XP.
- Elora: Located in Ahto West. Talk to Gonto (the pazaak player), Ignus, or Firith Me about Sunry and Elassa's relationship to find out they were having an affair. Return to Elora (or Sunry) and ask about the affair for 500 XP. Having Elora cough up the truth requires a medium persuade check, (if Jolee or Bastila is with you she will automatically confess the truth, but you won't get credit for it). Sunry on the other hand has no persuade check (the persuade check script is missing), so you can ask him about it and he'll admit it. In either case you can only get one of them to admit that he was having an affair.
- Ignus: Located in the Hotel area (northwest) of the East Central area. Talk to him and he'll tell you about Sunry and Elassa's affair, He'll also say that Sunry left after the shot was fired, but if you persuade him to change his story you'll gain 500 XP. Since normal persuasion never works you'll have to pay him 200 credits and succeed a difficult persuade check. Because of an oversight in the dialog, Ignus won't testify at the trial in your behalf if you force persuade him (which needs dominate mind to even succeed), which really sucks. Click here for a way to fix that problem.
- Firith Me: Located in the Hotel area. Ask him about Sunry and Elassa, then continue talking until he mentions her Sith Master. Ask about that, but he'll only talk if you pass a difficult persuade check. If you pay him it drops to a medium difficulty persuade. You could always force persuade him though it will net you some DSP. Once you get him to tell you about Elassa, you'll gain 500 XP.
- Gluupor: Also located in the Hotel area. Dealing with this idiot is the easiest of the three. Just ask about Elassa's room, and then he'll confess to having been paid by the Sith to plant the medal. Don't bribe him as you he will always confess whether you pay him or not.
- Sunry: In his little cage. In order to get Sunry's confession first you have to agree with Roland to help him out (part of the main quest). Once you've done that enter the computer room, and slice the computer in there (Use T3 for this). Access the restricted data to see Sunry kill Elassa for some XP (depends on current level just like all other computer operations). Return and talk to Sunry about the recording for him to finally confess to the murder. If you agree with him or try to force persuade him to confess you'll gain DSP but you don't get any LSP trying to persuade him to confess. In any case you'll gain 500 XP for this revelation.
If you decide to go through with the trial, your goal will be to get at least three of the judges up to +3 points to have Sunry declared innocent and you'll gain 400 XP for this. If you get all five judges to have at least +3 points, then you gain a total of 500 XP instead and the Sith are found guilty of interfering with justice and must subsidize the Republic's purchases for one year. If you fail to convince at least three judges of his innocence, then you only gain 300 XP and he is found guilty and must serve life in prison. The following list will show the dialog choices and how it affects each judge's opinions.
- Opening Arguments
- Force Persuade causes all Judges to lose 1 point
- Ignus
- If you bribed him it causes all Judges to gain 1 point, otherwise no effect
- Firith Me
- All Judges automatically lose 1 point when the Sith Prosecutor asks him questions.
- 'Did you actually see the murder happen?' All Judges gain 1 point
- 'Was the medal left at the crime scene not a little too obvious?' Judge 1, 2, & 4 gain 1 point
- 'How could Sunry have harmed her if he was a cripple?' Judge 5 gains 1 point, while Judge 1 & 2 lose 1 point
- 'Elassa is a Dark Jedi, isn't she?' All Judges gain 1 point
- Gluupor
- All Judges automatically lose 1 point when the Sith Prosecutor asks him questions.
- 'Did you see Sunry kill Elassa?' All Judges gain 1 point
- 'Isn't the medal at the crime scene too obvious a clue?' Judge 1, 2, & 4 gain 1 point
- 'Do you really think a cripple could have hurt Elassa?' Judge 5 gains 1 point, while Judge 1 & 2 lose 1 point
- 'Did you plant the medal on Elassa?' All Judges gain 1 point
- Elora
- All Judges automatically lose 1 point when the Sith Prosecutor asks him questions.
- 'Was it true your husband was having an affair with Elassa?' Prevents Sunry from lying about his relationship with Elassa during the Trial.
- 'Sunry was a cripple. Could he have killed Elassa?' Judge 5 gains 1 point, while Judge 1 & 2 lose 1 point
- 'Sunry was a Republic war hero, wasn't he?' Judge 4 gains 1 point, while Judge 2 & 3 lose 1 point
- Sunry
- All Judges automatically lose 1 point when the Sith Prosecutor asks him questions.
- All Judges automatically lose 2 points if you didn't question Elora about Sunry's Affair earlier in the trial.
- 'Elassa was a Sith spy, wasn't she?' Judge 2 gains 1 point, while Judge 3, 4, & 5 lose 1 point
- 'How could Elassa have got ahold of your medal?' Judge 1, 2, & 4 gain 1 point
- 'You were going there to end the affair. Would the Sith object?' All Judges gain 1 point
- Closing Arguments
- 'No one actually witnessed the murder' All Judges gain 1 point
- 'Sunry was a cripple and couldn't have killed her.' Judge 5 gains 1 point, while Judge 1 & 2 lose 1 point
- 'The Sith are obviously evil and set this up.' Judge 4 gains 1 point, while Judge 3 & 5 lose 1 point
- 'Sunry was ending the affair, so the Sith killed her.' All Judges gain 1 point
- 'Elassa was a spy and the Sith are framing Sunry.' Judge 2 gains 1 point, while Judge 3, 4, & 5 lose 1 point
Carth
Carth's side-quest requires you to talk to him about his wife and son before the messenger shows up. Carth requires that you have at least two star maps before he will talk. Anyways once that's out of the way, on any planet but Korriban Jordo should show up afterwards and give you this quest, so long as you have not yet eliminated access to the Sith Acadamey. If you're character is female and want to pursue a romance with him, it may be in your best interest in either finishing this quest as soon as possible, or not even getting the quest at all until after you finish conversing with him. You can avoid getting this quest by not having Carth in your party when you are in the Dock areas of each world. However until you do meet with Jordo, Dustil won't appear in the Sith Academy. The reason you might want to avoid this quest or finish it quickly is because once you begin this quest you cannot talk to him about your relationship until after you finish saving Dustil. After the Leviathan you cannot talk to Carth about anything exept for the default Dialog unless you have already have established a relationship with him. Anyways assuming that you do start this quest Dustil will show up in the Academy, south of Mekel. Unless you have Carth in your party you can't continue this quest, so I suggest that you have him with you. If you talk to Dustil you'll find out that he's more than happy being a Sith and isn't particularly happy about meeting his father again. If you say anything besides 'Calm Down', Dustil will end up attacking you and dying. If it ends up like this then any possibility of a romance with Carth dies along with Dustil (not that it matters for male PC's).
On the other hand if you do tell him to calm down he'll give you a chance to offer proof that the Sith are evil. If you already have the proof Carth will present it automatically. You can find a hint as to where to find this proof if you hack into the computer in the Dueling room. Or you can just read where it is right here: in Master Uthar's room in a footlocker. The door to his room is locked but you should be able to bypass it with a rather low security check. While this is one of the few doors in the game that cannot be bashed open, if you follow the Double Cross side-quest Yuthura will give you a key to the room, so no need to worry if you don't have any ranks in security. Return to Dustil and Carth will automatically present the proof that you have, reconciling (at least in part) the rift between Carth and Dustil, and earning you 250 XP and a hefty amount of LSP.
HK-47
While HK-47 has no actual quest or any messengers associated with him, but he does have a bit of humorous backstory as well as upgrades to his stats that you can get out of him. Any time after acquiring HK-47 you can talk to him to repair his memory. These repairs must take place before you board the Leviathan, after which you can no longer repair him. You can repair him up to four times, each successive time having a higher repair DC. The following table lists each repair, DC, and modification. The back-story with each repair is not included, to prevent spoilers. You always take 20 (automatically add 20 to your skill rank) when doing this check.Repair 1 | DC: 28 | Mod: DEX +2 |
Repair 2 | DC: 31 | Mod: AC +2 |
Repair 3 | DC: 34 | Mod: Regeneration +1 per round |
Repair 4 | DC: 37 | Mod: Regeneration +2 per round, another DEX +2 |
This means a minimum of 17 in repair is required to complete this side-quest. You can gain +3 from Calrissan's Utility belt, and another +3 from using master valor if you start with an intelligence score of 11 (10 if you have the Memory Package). This means that you need at least 11 points in Repair which can only be reached at level 8 for scouts and Consulars, otherwise you need 22 points to put in to this skill as it is cross class, and can only be reached at level 19! Is it worth investing the skill points? No, not really, as repair is not used very often, and the bonuses granted to HK-47 aren't all that great either. The only real good part about this quest are the funny stories (you really should try it at least once, preferably with a scout). Note that you cannot repair HK-47 any more once you finish the Leviathan, so you should finish this quest up before then. This is because this quests is forcibly ended when you leave the Leviathan, thus preventing any further repairs.
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Part 21: Dantooine: A Snooty British Exposition Machine
We have a new, non-South Park Jesus emoticon today!
Before we go into the Jedi Enclave ruins, we'll stop at the salvager camp. Yeah, a whole 3 people here.
This salvager hag sells stuff she pilfered from the Academy. It's like a whole local economy based on grave robbing.
Ah, the Jedi Enclave. In KOTOR 1, Bastila says Malak wouldn't attack this place because 'there is great power here' or some such. At yet he does it anyway. I don't know what 'power' exactly would have prevented a bunch of space lasers from firing at it, but it certainly wasn't enough.
We could try to get into the upper levels from the same door as in KOTOR 1, but unfortunately the place is totaled.
More graverobbers.
Jorran was the guy who stole the moisture vaporator from earlier.
Smells like a rescue sidequest.
There's a missing scene here if you have Kreia in your party.
'Do you feel it? The wound on this world.. it is centered here.'
'If we succeed in gathering the Jedi, they will come to this place - and if those Jedi are slain, then all that remains of the Order shall be drawn here as well.'
'Is it long off?'
'We will know when the times comes. And I hope our enemies do not.'
Why was it cut? Well, the sequence is not expository; it's to remind the player that you're suppose to return here when you've finished all the planets. But you get told that several other times as well, so it becomes a little redundant.
The main foyer of the sublevel.
I accidently took the screenshot from the exact same angle as this concept art below, so now you can compare the difference.
The main difference is really the enclosed roof. But they managed to spend a lot of time on getting the dripping water right, which looks quite nice.
Anyway this is the sublevel, basically a giant circle. We start in the west, and the Jedi library is in the very back, which is where Master Vrook is most likely to be.
The place is filled is laigreks, which are these black bug things that hit really hard. Want to get up close and say hi to one?
Cute little buggers aren't they.
Thankfully we don't have to fight them all. There's opportunities for a sneaky character to do a lot of damage here. We can stealth to a control room back here..
Jackpot.
The real problem is that the Sith-cursed power cell of the new model runs too hot. And worse, the output modulator was installed right next to the cell, and is the first thing to get melted into slag when the cell overheats. Needless to say, without a functioning output modulator, you could jostle the droid and it would pop like fireworks on Republic Day. So I'm working with the Czerka rep to get these defective droids replaced. In the mean time, I've powered down the new protocol droids so that they don't cause any more accidents.
Czerka Corporation is the General Motors of the KotOR universe.
I had a friend who got a new Pontiac, like, 6 or 7 years back.
And she was generally happy with it. The plastic trim above the doors and around the windshields kept falling off, and the gas mileage was fucking horrendous, but other than that it was ok.
Unfortunately this was during the era when GM was building supercharged engines without knowing how to build superchargers.
So one day she's idling at a red light in the middle of rush hour and the engine suddenly bursts into flames.
Not a small fire either. Like, a great big hood-on-fire type of deal, with the fire department coming and everything. Apparently some gas or something leaked onto the supercharger and then everything when kablooey.
So she takes what's left of it back to the dealership and sees what they can do about it. I don't know what she was expecting, because the engine was total melted slag. The smell was terrible.
I'm told their exact words were, 'Oh, this happens all the time.'
So in conclusion, don't buy GM cars.
Or Czerka droids.
This looks like a typical Jedi classroom. Or it was until School District B387 negotiated the class sizes down from 50 students or however many this room fits.
Poor baby.
This guy looks.. kinda like God. A hobo God.
Hello God. It's me, your son Jesus.
'Didn't you find anything here?'
'Listen, I didn't ask for your help. I appreciate it, but I don't owe you anything.'
'Do you mean to imply that your life is worth zero credits? Even the clothes on your back would be worth something to a merchant.'
'There's no way I'm going to give those to you. I risked my life for those. I've given you all the credits I got. But I earned what I found.'
'Could I buy them off of you?'
'Now.. I hadn't thought of that. We could arrange something like that. That would work. I-I managed to grab three things. One's some sort of crystal and the other looks like parts. For a lightsaber maybe, I don't know. If you give me 1300 credits, you can have it all. That'll be enough for me to get off this rock. No returns on this, you're stuck with what you buy.'
People don't like Goto because they never take him with their party, so they never see him pull stunts like this. And thus they don't like Goto that much. It's a paradox.
'Paragraph twelve: 'salvageable items include organic matter incapable of leaving the boundaries of the salvage area..'
'You wouldn't!'
Oh, Goto.
'Hey, yeah. So, 800 credits for this valuable salvage?'
'Here's 800 credits.'
What we got for our money was a double-ended lightsaber and some crystals to put in it. We'll give that one to Visas later.
There's another giant mob of laigreks here. It's hard to tell from this distance but there's around 10 of them in the hallway.
Fortunately, with a bit of stealth we don't have to fight them all. There's a power control station to the side here.
Which is just totally filled with power conduits.
30 seconds should be enough time to get the hell out of here.
I'm fairly okay with putting points into Stealth in this game. It's no Deus Ex, but it's not as useless as it was in the first game. At first glance it doesn't seem like there are a lot of stealth-oriented puzzles, but you just have a look a little harder sometimes.
Mmm, the smell of fried laigreks in the morning.
There's suppose to be an NPC here called Kaevee. She was one of the Jedi padawans still training down here when the place got bombed; she's actually the one controlling the laigreks to attack the salvagers, in an attempt to keep them out. Unfortunately, I cannot for the life of me find her dialog file in the game at this moment, so you'll just have to make due with a link.
This is the lost Jedi library of Dantooine. Unfortunately, that's not Master Vrook.
To clarify here, he's bowing, not puking.
In my head, this line delivered sarcastically.
This is the Disciple, a prissy little git that you can add to your party if you've picked female for your Exile. Jesus is male, so we got Handmaiden instead. A better pickup, in my opinion.
'What are you doing here?'
Kotor 2 Dantooine Sith Holocron
[Awareness] 'That's not the only reason.''Much had been taken from the Enclave, both by raiders.. and others. I wished to preserve what I could. Many artifacts were taken from the Enclave, but these thefts.. they had to have been done by someone who knew the Enclave well.'
Speaking of Handmaiden..
Getting a bit defensive isn't she? She seems like she might know more than she's letting on.
'It was my mistake to use the term 'thefts'. I apologize. In any case, if Jedi did take things, for the sake of preservation, of course, then they left no clue as to where they may have taken them.'
'The situation on Dantooine is echoed in other places in the galaxy. Raiders, smugglers, all seek to plunder what remains of the Jedi.. and even the Sith. More so than the Jedi themselves, I fear the loss of their history.'
'Why is that?'
'Much has been forgotten in recent wars, and I fear that greater troubles shall stem from that loss of knowledge in the future. The destruction of the Academy on Ossus near the Cron Drift in the Sith War.'
The Adventures of Jolee Bindo: The Rimward Missions. Sounds like a new series of KotOR comic books to me.
Disciple is a Jedi historian, seeking out Jedi knowledge, a little like Atris and Kreia. Unlike them, Disciple is not even a Jedi himself. That basically makes him a Jedi fanboy.
'It is not the way of the Jedi to vanish in such a way.. especially when the Republic is in need of them. I fear that there is something else at work, something that we cannot see.'
'Then again, perhaps the Jedi are hiding simply because so many people hate them these days.'
'Why do you think people hate the Jedi?'
![Holocron Holocron](https://staticdelivery.nexusmods.com/mods/198/images/thumbnails/949-0-1495480922.jpg)
'But the reason the Jedi Civil War was named such was because few in the galaxy can recognize the difference between the Sith and the Jedi. To them, they are both Jedi - with different philosophies.'
'But Jedi have protected the galaxy for centuries, they seek peace, often through sacrifice.'
'Not always. Jedi often fall. They caused much harm on Onderon, for example, in the name of peace and protection. Ulic Qel-Droma and Exar Kun, the two dark lords during the Sith War many decades ago, were once Jedi Knights, as were Revan and Malak.'
'It is perhaps more amazing that some still trust Jedi after many have fallen and endangered the galaxy. It is also proof that a single Force wielder can change the face of the galaxy, and that is a frightening thing indeed.'
'Do you hate the Jedi?'
'Hate? No, I do not hate them. They only raise questions without answers.'
'Jedi are not supposed to be like the rest of us. They are supposed to see a higher purpose in all things. And they are supposed to train students responsibly and well, so mistakes of the past are not repeated.'
'Yet all I saw was ignorance and arrogance, and what those seeds created in the Republic. It is difficult to follow the Jedi Code, when so few others have. But you know this.'
There's some heavy, heavy exposition going on here, but underlying it is the one of basic threads of the Revan/Jedi subplot: who exactly was to blame for Revan turning to the Dark Side? Academies like this one trained some very powerful individuals; if they go on to blow up half the galaxy, shouldn't the teachers share some of the blame? Or is it the teachings themselves that were flawed?
'Revan and Malak would have received the same training as I did.'
'I am not certain you understand what happened with Revan. Do you wish me to explain?'
'Go on.'
Here comes the KOTOR 1 plot in 30 seconds, right?
Correct so far.
That's.. sort of right.
Okay, that's wrong. I don't think mindwiping counts as 'convincing'.
Very very wrong. No wonder he flunked out of being a real Jedi.
This conversation does reveal a certain perspective though: what the common people outside of the Jedi Order thought about the Jedi Civil War. There's a bit of revisionist history going on. Basically, they knew about Revan's level of power, but they didn't know about Revan's mindwipe, and they thought Sith and Jedi were two sides of the same religion. It's the basis of everyone's hostile attitudes towards Jedi in this game.
Zhar and Dorak were here at in Dantooine during KOTOR 1. I don't recognize Master Kae though.
Interesting. He doesn't quite say who this 'first Master' is though.
'Why do you work for the Republic?'
'I'm trying to save the Republic - Dantooine and the Jedi Order are instrumental to that effort. Despite the troubles of the Jedi Civil War, there are those among the Republic who still favor the Jedi and wish them to return.'
'And there are Admirals within the fleet, who recognize that the Jedi must be found if the Republic is to hold together. Yet as long as Onderon remains within the Republic, and the efforts on Telos succeed, that is all that matters.'
Kotor 2 Dantooine Fake Holocron
'Why Telos and Onderon?''The Republic is fragile right now - Telos is important because its success will determine whether or not other dead worlds receive the same reconstruction efforts. If Telos is rebuilt and made habitable again, it will affect a string of worlds along the Rim.
'Onderon, strangely enough, was unaffected by the Jedi Civil War. It's almost as if Revan didn't want to attack it. Its position and resources on the Rim make it a vital supply line and a guardpost against Outer Rim attacks. Also, it's the only world in the Republic still capable of seeding ecosystems into other dead worlds - Onderon's wildlife is some of the most aggressive in the known galaxy. Merely placing some of those beasts on target worlds will guarantee their habitation for years to come.'
'Why are the Jedi Order important?'
'The Jedi are a symbol. As much damage as their reputation took during the Sith War and the Jedi Civil War, there are still many to whom they serve as an example. Plus.. there have been times in the past where a single Jedi has been enough to change the face of a world.. or a galaxy. I suppose I still believe that might be possible. Despite the betrayal of many of the Jedi against the Republic, I must concede that as figureheads, they serve a vital role.'
'To get some answers.'
'What answers do you seek? It has been my experience that Jedi rarely answer such questions - or instead, indulge in half-truths.'
'I need to know why they sentenced me to exile.'
'Exiled you? It is strange they would sentence you and not speak honestly of your crime.'
So not only is he a Jedi fanboy..
.. he's a Jedi sycophant too.
Maybe. But most likely the Jedi Council was being cryptic for the sake of being cryptic.
Anyway, this is the library of Dantooine. Look at those computers. This place got bombed five years ago and the computers are still running.
I can't even get through a day at work without having to reboot. Windows!
These look kind of fresh.
Looks like Vrook has left the building. We'll have to pick up his trail at this Kinrath cave they're talking about.
Now, time to get out of here.
What have we here?
It's the asshole salvager we met earlier in Khoonda.
This is the end of the dungeon, so this guy was suppose to fulfill the 'end boss' requirement. But he's just not intimidating enough.
And he's like the only black dude on Dantooine. And they made him into a bad guy.
That's just really racist. For shame, Obsidian, for shame.
Everybody breakdance!
The salvager camp is quite a bit more populated now with all the people we elected not to kill earlier.
This is the guy who stole the thing and the other thing from the other guy earlier.
'I'm here about Suulru's moisture vaporator.'
'Oh, that again? I sold Suulru the moisture vaporator in the same condition it was in when I found it.'
'All right. Daraala got there before me and she just took the modulator, because she was loaded down with the other stuff that Suulru abandoned. But after I sold the farmer back his moisture vaporator, I won the modulator from Daraala in a game of stones.'
'Don't you think it's despicable to make someone buy back their own possessions from you?'
'Finders keepers. I've got a permit that allows me to salvage anything on the enclave grounds. I didn't make up the laws here, but I abide by them all the same.'
Oh for god's sakes, we just finished saving this guy's life too. It's a whole planet full of selfish pricks.
I believe this is called the 'Chaotic Good' response.
There's also this snake oil salesmen at the camp.
'This saddens me to hear. True this camp isn't as opulent as you are used to with your offworld notions of comfort and decadence. But this is a place of people who toil.'
This guy likes to talk in big fancy words.
Handmaiden pipes up about the Holocrons in the ruins. Again.
Yes, in case you haven't figured it out yet, this isn't the first time she's been here. Atris sent her to these ruins in the past to search for any leftovers artifacts from the Jedi Enclave. Reading in between her lines, she was able to find at least some Holocrons to bring back to her master.
'How much do you want for it?'
'A shrewd question from a discerning mind. My price will be very low. You could sell it for thousands. I ask a mere 1000 credits for this rare find. This is not a matter of negotiation. You should buy it quickly before others come.'
'Ahh, I assure you it isn't. I will show it to you presently.'
'As you can see it is in fine shape. A real bargain at a mere 1000 credits.'
'That's all you can say?'
'This forgery has passed through several hands in this camp. I am merely the latest victim. I wish to abandon this dung heap.'
'So you didn't make this?'
'No, of course not, another salvager sold it to me. And he bought it from another one before him. When there were more salvagers, incidents like this were common.'
Oh, don't try that. We know all about the ol' 'wife and kids' guilt trick. We just finished using it on the other guy.
'You with all your 'observations.' I'm not going to talk to you about the holocron any more.'
As far as I know, if you bought the fake holocron, there's nothing you can do with it. You can't just pass it off to Atris or something and get her all pissy again. Though that would have been fun.
Back at Khoonda, the town hall of this settlement, the Disciple is busing giving away our position.
To Carth, no less.
I'm going spoil the Disciple's backstory here, because we're not picking him up and we won't really see him again.
First, he's a Republic spy, as you just saw. He's been running around trying to gather the last of the Jedi and their knowledge, and use them to save the Republic.
Second, he's met the Exile before. He was in line to undergo training as a Jedi at Dantooine, and it was likely that the Exile was to be his Master. When the Mandalorian War broke out, the Exile and a bunch of other Jedi left or died, and soon there was no one left to train him. So his dreams of prancing around the galaxy with a lightsaber, saving maidens in distress, was horribly crushed.
Sad story, I know, but he would have made for a terrible Jedi anyway.
We give it back to him and get good reward.
What is it with Star Wars and moisture vaporators anyway? What IS a moisture vaporator? If it's suppose to collect water from atmosphere, shouldn't it be called a moisture condenser?
Finally, some decent pistols to use.
Well it's been a while, let's check in with what's happening back at the Ebon Hawk.
Estrogen.. overload..
This is part of the ongoing love triangle (or whatever you want to call it) with Handmaiden and Visas.
Mira of course can't stay out of it, so she gives Handmaiden the 'chick' talk.
I get the feeling anyone who would date Mira would be the sort to end up with an E/N thread in GBS.
Help, my girlfriend wants to use a purple 'Bothan Stunner' on me!